fix incorrect team flag alpha channel when loaded from disk

This commit is contained in:
Martin Michelsen
2023-12-25 15:06:38 -08:00
parent a8061efc0d
commit 2ef6acaa0e
8 changed files with 46 additions and 39 deletions
+6 -3
View File
@@ -3374,9 +3374,12 @@ struct S_TeamInfoForPlayer_BB_13EA_15EA_Entry {
// team or not - if they are all zero, the player is not in a team.
/* 0000 */ le_uint32_t guild_card_number = 0;
/* 0004 */ le_uint32_t team_id = 0;
/* 0008 */ le_uint32_t unknown_a3 = 0;
/* 000C */ le_uint32_t unknown_a4 = 0;
/* 0010 */ le_uint32_t privilege_level = 0;
/* 0008 */ le_uint32_t reward_flags = 0;
/* 000C */ le_uint32_t unknown_a6 = 0;
/* 0010 */ uint8_t privilege_level = 0;
/* 0011 */ uint8_t unknown_a7 = 0;
/* 0012 */ uint8_t unknown_a8 = 0;
/* 0013 */ uint8_t unknown_a9 = 0;
/* 0014 */ pstring<TextEncoding::UTF16, 0x10> team_name;
/* 0034 */ le_uint32_t guild_card_number2 = 0;
/* 0038 */ le_uint32_t lobby_client_id = 0;