implement savechar/loadchar on DCv2 and Xbox
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+17
-4
@@ -1469,7 +1469,10 @@ static void server_command_savechar(shared_ptr<Client> c, const std::string& arg
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}
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static void server_command_loadchar(shared_ptr<Client> c, const std::string& args) {
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if (!is_v1_or_v2(c->version()) && (c->version() != Version::GC_V3) && (c->version() != Version::XB_V3)) {
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if (!is_v1_or_v2(c->version()) &&
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(c->version() != Version::GC_V3) &&
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(c->version() != Version::XB_V3) &&
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(c->version() != Version::BB_V4)) {
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send_text_message(c, "$C7This command cannot\nbe used on your\ngame version");
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return;
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}
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@@ -1487,12 +1490,19 @@ static void server_command_loadchar(shared_ptr<Client> c, const std::string& arg
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}
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c->load_backup_character(c->login->account->account_id, index);
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if ((c->version() == Version::GC_V3) || (c->version() == Version::XB_V3)) {
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if (c->version() == Version::BB_V4) {
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// On BB, it suffices to simply send the character file again
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auto s = c->require_server_state();
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send_complete_player_bb(c);
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send_player_leave_notification(l, c->lobby_client_id);
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s->send_lobby_join_notifications(l, c);
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} else if ((c->version() == Version::DC_V2) || (c->version() == Version::GC_V3) || (c->version() == Version::XB_V3)) {
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// TODO: Support extended player info on other versions
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auto s = c->require_server_state();
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if (c->config.check_flag(Client::Flag::NO_SEND_FUNCTION_CALL) ||
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c->config.check_flag(Client::Flag::SEND_FUNCTION_CALL_CHECKSUM_ONLY)) {
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send_text_message_printf(c, "Can\'t load character\ndata on PSO Plus");
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send_text_message_printf(c, "Can\'t load character\ndata on this game\nversion");
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return;
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}
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@@ -1525,7 +1535,10 @@ static void server_command_loadchar(shared_ptr<Client> c, const std::string& arg
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});
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};
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if (c->version() == Version::GC_V3) {
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if (c->version() == Version::DC_V2) {
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auto dc_char = make_shared<PSODCV2CharacterFile>(c->character()->to_dc_v2());
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send_set_extended_player_info.operator()<PSODCV2CharacterFile>(c, dc_char);
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} else if (c->version() == Version::GC_V3) {
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auto gc_char = make_shared<PSOGCCharacterFile::Character>(c->character()->to_gc());
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send_set_extended_player_info.operator()<PSOGCCharacterFile::Character>(c, gc_char);
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} else if (c->version() == Version::XB_V3) {
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