add option to disable chat commands
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@@ -25,6 +25,12 @@
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// corner of the screen while in lobbies.
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"ServerName": "newserv",
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// User to run the server as. If present, newserv will attempt to switch to
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// this user's permissions after loading its configuration and opening
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// listening sockets. The special value $SUDO_USER causes newserv to look up
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// the desired username in the $SUDO_USER environment variable instead.
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// "User": "$SUDO_USER",
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// Address to connect local clients to (IP address or interface name). This
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// is the address that newserv will expect clients on the same network as the
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// server to connect to.
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@@ -282,18 +288,18 @@
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// still manually create permanent licenses for NTE players.
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"UseTemporaryLicensesForPrototypes": true,
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// If this option is enabled, PC NTE users will be allowed to connect. This is
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// the only version of the game that does not have any way to identify the
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// If this option is enabled, PC NTE players will be allowed to connect. This
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// is the only version of the game that does not have any way to identify the
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// player (no serial number, username, etc.), so PC NTE players receive random
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// Guild Card numbers every time they connect and cannot be banned by serial
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// number or username.
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"AllowPCNTE": true,
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// User to run the server as. If present, newserv will attempt to switch to
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// this user's permissions after loading its configuration and opening
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// listening sockets. The special value $SUDO_USER causes newserv to look up
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// the desired username in the $SUDO_USER environment variable instead.
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// "User": "$SUDO_USER",
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// Whether to enable chat commands for all players. If this is true, all
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// players will be able to use chat commands as normal; if this is false, only
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// players with the ALWAYS_ENABLE_CHAT_COMMANDS license flag will be able to
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// use chat commands.
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"EnableChatCommands": true,
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// Information menu contents. Each entry is a list containing [title,
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// short description, full contents]. In the short description and full
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