fix 6x2F client ID check
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@@ -4184,12 +4184,12 @@ struct G_SetOrClearPlayerFlags_6x2E {
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le_uint32_t or_mask = 0;
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} __packed__;
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// 6x2F: Hit by enemy
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// 6x2F: Change player HP
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struct G_HitByEnemy_6x2F {
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G_ClientIDHeader header;
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le_uint32_t hit_type = 0; // 0 = set HP, 1 = add/subtract HP, 2 = add/sub fixed HP
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le_uint16_t damage = 0;
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struct G_ChangePlayerHP_6x2F {
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G_UnusedHeader header;
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le_uint32_t type = 0; // 0 = set HP, 1 = add/subtract HP, 2 = add/sub fixed HP
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le_uint16_t amount = 0;
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le_uint16_t client_id = 0;
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} __packed__;
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