don't allow players to pick up items if they are too far away
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@@ -37,6 +37,14 @@ struct VectorXZF {
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inline double norm2() const {
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return ((this->x * this->x) + (this->z * this->z));
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}
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inline double dist(const VectorXZF& other) const {
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return sqrt(this->dist2(other));
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}
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inline double dist2(const VectorXZF& other) const {
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double x = this->x - other.x;
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double z = this->z - other.z;
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return ((x * x) + (z * z));
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}
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inline VectorXZF rotate_y(double angle) const {
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double s = sin(angle);
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