support .mnm extension for Ep3 quests; fix Ep3 DLQs not working
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@@ -89,7 +89,7 @@ After building newserv or downloading a release, do this to set it up and use it
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newserv automatically finds quests in the system/quests/ directory. To install your own quests, or to use quests you've saved using the proxy's set-save-files option, just put them in that directory and name them appropriately.
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Standard quest files should be named like `q###-CATEGORY-VERSION.EXT`, battle quests should be named like `b###-VERSION.EXT`, and challenge quests should be named like `c###-VERSION.EXT`. The fields in each filename are:
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Standard quest files should be named like `q###-CATEGORY-VERSION.EXT`, battle quests should be named like `b###-VERSION.EXT`, challenge quests should be named like `c###-VERSION.EXT`, and Episode 3 quests should be named like `e###-gc3.EXT`. The fields in each filename are:
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- `###`: quest number (this doesn't really matter; it should just be unique for the PSO version)
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- `CATEGORY`: ret = Retrieval, ext = Extermination, evt = Events, shp = Shops, vr = VR, twr = Tower, gov = Government (BB only), dl = Download (these don't appear during online play), 1p = Solo (BB only)
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- `VERSION`: d1 = Dreamcast v1, dc = Dreamcast v2, pc = PC, gc = GameCube Episodes 1 & 2, gc3 = Episode 3, bb = Blue Burst
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@@ -99,26 +99,26 @@ For example, the GameCube version of Lost HEAT SWORD is in two files named `q058
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There are multiple PSO quest formats out there; newserv supports most of them. It can also decode any known format to standard .bin/.dat format. Specifically:
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| Format | Extension | Supported online? | Offline decode option |
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|---------------------------|-------------------|-------------------|---------------------------|
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| Compressed | .bin/.dat | Yes | None (1) |
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| Compressed Ep3 | .bin | Download only | None (1) |
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| Uncompressed | .bind/.datd | Yes | --compress-data (2) |
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| Uncompressed Ep3 | .bind | Download only | --compress-data (2) |
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| Unencrypted GCI | .bin.gci/.dat.gci | Yes | --decode-gci=FILENAME |
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| Encrypted GCI with key | .bin.gci/.dat.gci | Yes | --decode-gci=FILENAME |
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| Encrypted GCI without key | .bin.gci/.dat.gci | No | --decode-gci=FILENAME (3) |
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| Ep3 GCI | .bin.gci | Download only | --decode-gci=FILENAME |
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| Encrypted DLQ | .bin.dlq/.dat.dlq | Yes | --decode-dlq=FILENAME |
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| Ep3 DLQ | .bin.dlq | Download only | --decode-dlq=FILENAME |
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| QST | .qst | Yes | --decode-qst=FILENAME |
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| Format | Extension | Supported online? | Offline decode option |
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|---------------------------|-----------------------|-------------------|---------------------------|
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| Compressed | .bin and .dat | Yes | None (1) |
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| Compressed Ep3 | .bin or .mnm | Download only | None (1) |
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| Uncompressed | .bind and .datd | Yes | --compress-data (2) |
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| Uncompressed Ep3 | .bind or .mnm | Download only | --compress-data (2) |
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| Unencrypted GCI | .bin.gci and .dat.gci | Yes | --decode-gci=FILENAME |
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| Encrypted GCI with key | .bin.gci and .dat.gci | Yes | --decode-gci=FILENAME |
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| Encrypted GCI without key | .bin.gci and .dat.gci | No | --decode-gci=FILENAME (3) |
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| Ep3 GCI | .bin.gci or .mnm.gci | Download only | --decode-gci=FILENAME |
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| Encrypted DLQ | .bin.dlq and .dat.dlq | Yes | --decode-dlq=FILENAME |
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| Ep3 DLQ | .bin.dlq or .mnm.dlq | Download only | --decode-dlq=FILENAME |
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| QST | .qst | Yes | --decode-qst=FILENAME |
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*Notes:*
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1. *This is the default format. You can convert these to uncompressed format like this: `newserv --decompress-data < FILENAME.bin > FILENAME.bind`*
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2. *Similar to (1), to compress an uncompressed quest file: `newserv --compress-data < FILENAME.bind > FILENAME.bin`*
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3. *If you know the encryption seed (serial number), pass it in as a hex string with the `--seed=` option. If you don't know the encryption seed, newserv will find it for you, which will likely take a long time.*
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Episode 3 quests consist only of a .bin file - there is no corresponding .dat file. Episode 3 .bin files can be encoded in any of the formats described above, except .qst.
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Episode 3 quests consist only of a .bin file - there is no corresponding .dat file. Episode 3 quest files may be named with the .mnm extension instead of .bin, since the format is the same as the standard map files (in system/ep3/). These files can be encoded in any of the formats described above, except .qst. There are no encrypted Episode 3 GCI formats because the game doesn't encrypt quests saved to the memory card, unlike Episodes 1&2.
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When newserv indexes the quests during startup, it will warn (but not fail) if any quests are corrupt or in unrecognized formats.
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