implement general form of drop item request
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+2
-1
@@ -67,6 +67,7 @@ public:
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ItemData on_monster_item_drop(uint32_t enemy_type, uint8_t area);
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ItemData on_box_item_drop(uint8_t area);
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ItemData on_specialized_box_item_drop(uint32_t def0, uint32_t def1, uint32_t def2);
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std::vector<ItemData> generate_armor_shop_contents(size_t player_level);
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std::vector<ItemData> generate_tool_shop_contents(size_t player_level);
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@@ -135,7 +136,7 @@ private:
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void generate_common_mag_variances(ItemData& item) const;
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void generate_common_weapon_variances(uint8_t area_norm, ItemData& item);
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void generate_common_weapon_grind(ItemData& item,
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uint8_t offset_within_subtype_range);
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uint8_t offset_within_subtype_range);
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void generate_common_weapon_bonuses(ItemData& item, uint8_t area_norm);
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void generate_common_weapon_special(ItemData& item, uint8_t area_norm);
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uint8_t choose_weapon_special(uint8_t det);
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