implement general form of drop item request

This commit is contained in:
Martin Michelsen
2023-06-17 21:43:34 -07:00
parent 036049a13f
commit 3226efab1e
3 changed files with 388 additions and 334 deletions
+2 -1
View File
@@ -67,6 +67,7 @@ public:
ItemData on_monster_item_drop(uint32_t enemy_type, uint8_t area);
ItemData on_box_item_drop(uint8_t area);
ItemData on_specialized_box_item_drop(uint32_t def0, uint32_t def1, uint32_t def2);
std::vector<ItemData> generate_armor_shop_contents(size_t player_level);
std::vector<ItemData> generate_tool_shop_contents(size_t player_level);
@@ -135,7 +136,7 @@ private:
void generate_common_mag_variances(ItemData& item) const;
void generate_common_weapon_variances(uint8_t area_norm, ItemData& item);
void generate_common_weapon_grind(ItemData& item,
uint8_t offset_within_subtype_range);
uint8_t offset_within_subtype_range);
void generate_common_weapon_bonuses(ItemData& item, uint8_t area_norm);
void generate_common_weapon_special(ItemData& item, uint8_t area_norm);
uint8_t choose_weapon_special(uint8_t det);