rewrite $bbchar implementation
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@@ -112,7 +112,7 @@ struct PlayerDispDataBB;
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struct PlayerVisualConfig {
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/* 00 */ pstring<TextEncoding::ASCII, 0x10> name;
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/* 10 */ parray<uint8_t, 8> unknown_a2;
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/* 18 */ le_uint32_t name_color = 0x00000000; // ARGB
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/* 18 */ le_uint32_t name_color = 0xFFFFFFFF; // ARGB
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/* 1C */ uint8_t extra_model = 0;
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/* 1D */ parray<uint8_t, 0x0F> unused;
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// See compute_name_color_checksum for details on how this is computed. This
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