add event conditions in quest visibility
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+2
-2
@@ -282,8 +282,8 @@ public:
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std::shared_ptr<const TeamIndex::Team> team() const;
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bool can_see_quest(std::shared_ptr<const Quest> q, uint8_t difficulty, size_t num_players) const;
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bool can_play_quest(std::shared_ptr<const Quest> q, uint8_t difficulty, size_t num_players) const;
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bool can_see_quest(std::shared_ptr<const Quest> q, uint8_t event, uint8_t difficulty, size_t num_players) const;
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bool can_play_quest(std::shared_ptr<const Quest> q, uint8_t event, uint8_t difficulty, size_t num_players) const;
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static void dispatch_save_game_data(evutil_socket_t, short, void* ctx);
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void save_game_data();
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