add event conditions in quest visibility

This commit is contained in:
Martin Michelsen
2024-01-30 20:57:09 -08:00
parent 7aa05f39e2
commit 340fbb8ca5
9 changed files with 47 additions and 9 deletions
+4 -4
View File
@@ -729,8 +729,8 @@ Lobby::JoinError Lobby::join_error_for_client(std::shared_ptr<Client> c, const s
}
if (this->quest) {
size_t num_clients = this->count_clients() + 1;
if (!c->can_see_quest(this->quest, this->difficulty, num_clients) ||
!c->can_play_quest(this->quest, this->difficulty, num_clients)) {
if (!c->can_see_quest(this->quest, this->event, this->difficulty, num_clients) ||
!c->can_play_quest(this->quest, this->event, this->difficulty, num_clients)) {
return JoinError::NO_ACCESS_TO_QUEST;
}
}
@@ -855,10 +855,10 @@ QuestIndex::IncludeCondition Lobby::quest_include_condition() const {
return [this, num_players](shared_ptr<const Quest> q) -> QuestIndex::IncludeState {
bool is_enabled = true;
for (const auto& lc : this->clients) {
if (lc && !lc->can_see_quest(q, this->difficulty, num_players)) {
if (lc && !lc->can_see_quest(q, this->event, this->difficulty, num_players)) {
return QuestIndex::IncludeState::HIDDEN;
}
if (lc && !lc->can_play_quest(q, this->difficulty, num_players)) {
if (lc && !lc->can_play_quest(q, this->event, this->difficulty, num_players)) {
is_enabled = false;
}
}