add action for debugging random enemy sections
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+5
-4
@@ -337,8 +337,8 @@ public:
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} __packed_ws__(RandomEnemyDefinitionsHeader, 0x10);
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struct RandomEnemyDefinition { // Section type 5 (RANDOM_ENEMY_DEFINITIONS)
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// All fields through entry_num map to the corresponding fields in EnemySetEntry. Note that the order of param6 and
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// param7 is switched!
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// All fields through entry_index map to the corresponding fields in EnemySetEntry. Note that the order of param6
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// and param7 is switched!
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/* 00 */ le_float param1;
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/* 04 */ le_float param2;
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/* 08 */ le_float param3;
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@@ -346,7 +346,8 @@ public:
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/* 10 */ le_float param5;
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/* 14 */ le_int16_t param7;
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/* 16 */ le_int16_t param6;
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/* 18 */ le_uint32_t entry_num;
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/* 18 */ le_uint16_t entry_index;
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/* 1A */ le_uint16_t unknown_a1;
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/* 1C */ le_uint16_t min_children;
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/* 1E */ le_uint16_t max_children;
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/* 20 */
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@@ -356,7 +357,7 @@ public:
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struct RandomEnemyWeight { // Section type 5 (RANDOM_ENEMY_DEFINITIONS)
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/* 00 */ uint8_t base_type_index;
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/* 01 */ uint8_t def_entry_num;
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/* 01 */ uint8_t def_entry_index;
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/* 02 */ uint8_t weight;
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/* 03 */ uint8_t unknown_a4;
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/* 04 */
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