allow multiple licenses per account
This commit is contained in:
+31
-31
@@ -9,18 +9,18 @@ using namespace std;
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namespace Episode3 {
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Tournament::PlayerEntry::PlayerEntry(uint32_t serial_number, const string& player_name)
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: serial_number(serial_number),
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Tournament::PlayerEntry::PlayerEntry(uint32_t account_id, const string& player_name)
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: account_id(account_id),
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player_name(player_name) {}
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Tournament::PlayerEntry::PlayerEntry(shared_ptr<Client> c)
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: serial_number(c->license->serial_number),
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: account_id(c->login->account->account_id),
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client(c),
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player_name(c->character()->disp.name.decode(c->language())) {}
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Tournament::PlayerEntry::PlayerEntry(
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shared_ptr<const COMDeckDefinition> com_deck)
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: serial_number(0),
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: account_id(0),
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com_deck(com_deck) {}
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bool Tournament::PlayerEntry::is_com() const {
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@@ -28,7 +28,7 @@ bool Tournament::PlayerEntry::is_com() const {
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}
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bool Tournament::PlayerEntry::is_human() const {
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return (this->serial_number != 0);
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return (this->account_id != 0);
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}
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Tournament::Team::Team(
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@@ -56,9 +56,9 @@ string Tournament::Team::str() const {
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for (const auto& player : this->players) {
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if (player.is_human()) {
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if (player.player_name.empty()) {
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ret += string_printf(" %08" PRIX32, player.serial_number);
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ret += string_printf(" %08" PRIX32, player.account_id);
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} else {
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ret += string_printf(" %08" PRIX32 " (%s)", player.serial_number, player.player_name.c_str());
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ret += string_printf(" %08" PRIX32 " (%s)", player.account_id, player.player_name.c_str());
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}
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}
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}
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@@ -81,12 +81,12 @@ void Tournament::Team::register_player(
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if (!tournament) {
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throw runtime_error("tournament has been deleted");
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}
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if (!tournament->all_player_serial_numbers.emplace(c->license->serial_number).second) {
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if (!tournament->all_player_account_ids.emplace(c->login->account->account_id).second) {
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throw runtime_error("player already registered in same tournament");
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}
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for (const auto& player : this->players) {
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if (player.is_human() && (player.serial_number == c->license->serial_number)) {
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if (player.is_human() && (player.account_id == c->login->account->account_id)) {
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throw logic_error("player already registered in team but not in tournament");
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}
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}
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@@ -99,11 +99,11 @@ void Tournament::Team::register_player(
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}
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}
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bool Tournament::Team::unregister_player(uint32_t serial_number) {
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bool Tournament::Team::unregister_player(uint32_t account_id) {
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size_t index;
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for (index = 0; index < this->players.size(); index++) {
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if (this->players[index].is_human() &&
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(this->players[index].serial_number == serial_number)) {
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(this->players[index].account_id == account_id)) {
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break;
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}
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}
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@@ -143,7 +143,7 @@ bool Tournament::Team::unregister_player(uint32_t serial_number) {
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// If the tournament has not started yet, just remove the player from the
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// team
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} else {
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if (!tournament->all_player_serial_numbers.erase(serial_number)) {
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if (!tournament->all_player_account_ids.erase(account_id)) {
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throw logic_error("player removed from team but not from tournament");
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}
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}
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@@ -371,13 +371,13 @@ void Tournament::init() {
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team_index_to_rounds_cleared.emplace_back(team_json->get_int("num_rounds_cleared"));
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for (const auto& player_json : team_json->get_list("player_specs")) {
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if (player_json->is_list()) {
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uint32_t serial_number = player_json->at(0).as_int();
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team->players.emplace_back(serial_number, player_json->at(1).as_string());
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this->all_player_serial_numbers.emplace(serial_number);
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uint32_t account_id = player_json->at(0).as_int();
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team->players.emplace_back(account_id, player_json->at(1).as_string());
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this->all_player_account_ids.emplace(account_id);
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} else if (player_json->is_int()) {
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uint32_t serial_number = player_json->as_int();
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team->players.emplace_back(serial_number);
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this->all_player_serial_numbers.emplace(serial_number);
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uint32_t account_id = player_json->as_int();
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team->players.emplace_back(account_id);
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this->all_player_account_ids.emplace(account_id);
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} else if (player_json->is_string()) {
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team->players.emplace_back(this->com_deck_index->deck_for_name(player_json->as_string()));
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} else {
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@@ -511,9 +511,9 @@ JSON Tournament::json() const {
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for (const auto& player : team->players) {
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if (player.is_human()) {
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if (!player.player_name.empty()) {
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players_list.emplace_back(JSON::list({player.serial_number, player.player_name}));
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players_list.emplace_back(JSON::list({player.account_id, player.player_name}));
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} else {
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players_list.emplace_back(player.serial_number);
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players_list.emplace_back(player.account_id);
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}
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} else {
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players_list.emplace_back(player.com_deck->deck_name);
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@@ -571,25 +571,25 @@ shared_ptr<Tournament::Match> Tournament::get_final_match() const {
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return this->final_match;
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}
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shared_ptr<Tournament::Team> Tournament::team_for_serial_number(
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uint32_t serial_number) const {
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if (!this->all_player_serial_numbers.count(serial_number)) {
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shared_ptr<Tournament::Team> Tournament::team_for_account_id(
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uint32_t account_id) const {
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if (!this->all_player_account_ids.count(account_id)) {
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return nullptr;
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}
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for (auto team : this->teams) {
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for (const auto& player : team->players) {
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if (player.serial_number == serial_number) {
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if (player.account_id == account_id) {
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return team->is_active ? team : nullptr;
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}
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}
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}
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throw logic_error("serial number registered in tournament but not in any team");
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throw logic_error("account ID registered in tournament but not in any team");
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}
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const set<uint32_t>& Tournament::get_all_player_serial_numbers() const {
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return this->all_player_serial_numbers;
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const set<uint32_t>& Tournament::get_all_player_account_ids() const {
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return this->all_player_account_ids;
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}
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void Tournament::start() {
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@@ -896,10 +896,10 @@ bool TournamentIndex::delete_tournament(const string& name) {
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return true;
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}
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shared_ptr<Tournament::Team> TournamentIndex::team_for_serial_number(uint32_t serial_number) const {
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shared_ptr<Tournament::Team> TournamentIndex::team_for_account_id(uint32_t account_id) const {
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for (const auto& it : this->name_to_tournament) {
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const auto& tourn = it.second;
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auto team = tourn->team_for_serial_number(serial_number);
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auto team = tourn->team_for_account_id(account_id);
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if (team) {
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return team;
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}
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@@ -912,11 +912,11 @@ void TournamentIndex::link_client(shared_ptr<Client> c) {
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return;
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}
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auto team = this->team_for_serial_number(c->license->serial_number);
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auto team = this->team_for_account_id(c->login->account->account_id);
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auto tourn = team ? team->tournament.lock() : nullptr;
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if (team && team->is_active && tourn) {
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for (auto& player : team->players) {
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if (player.serial_number == c->license->serial_number) {
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if (player.account_id == c->login->account->account_id) {
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c->ep3_tournament_team = team;
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player.client = c;
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if (c->version() == Version::GC_EP3) {
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@@ -33,16 +33,16 @@ public:
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};
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struct PlayerEntry {
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// Invariant: (serial_number == 0) != (com_deck == nullptr)
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// Invariant: (account_id == 0) != (com_deck == nullptr)
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// (that is, exactly one of the following must be valid)
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uint32_t serial_number;
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uint32_t account_id;
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std::shared_ptr<const COMDeckDefinition> com_deck;
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// client is valid if serial_number is nonzero and the client is connected
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// client is valid if account_id is nonzero and the client is connected
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std::weak_ptr<Client> client;
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std::string player_name; // Not used for COM decks
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explicit PlayerEntry(uint32_t serial_number, const std::string& player_name = "");
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explicit PlayerEntry(uint32_t account_id, const std::string& player_name = "");
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explicit PlayerEntry(std::shared_ptr<Client> c);
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explicit PlayerEntry(std::shared_ptr<const COMDeckDefinition> com_deck);
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@@ -73,7 +73,7 @@ public:
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std::shared_ptr<Client> c,
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const std::string& team_name,
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const std::string& password);
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bool unregister_player(uint32_t serial_number);
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bool unregister_player(uint32_t account_id);
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bool has_any_human_players() const;
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size_t num_human_players() const;
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@@ -152,8 +152,8 @@ public:
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std::shared_ptr<Team> get_winner_team() const;
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std::shared_ptr<Match> next_match_for_team(std::shared_ptr<Team> team) const;
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std::shared_ptr<Match> get_final_match() const;
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std::shared_ptr<Team> team_for_serial_number(uint32_t serial_number) const;
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const std::set<uint32_t>& get_all_player_serial_numbers() const;
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std::shared_ptr<Team> team_for_account_id(uint32_t account_id) const;
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const std::set<uint32_t>& get_all_player_account_ids() const;
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void start();
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@@ -178,7 +178,7 @@ private:
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State current_state;
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uint32_t menu_item_id;
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std::set<uint32_t> all_player_serial_numbers;
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std::set<uint32_t> all_player_account_ids;
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std::unordered_set<std::shared_ptr<Match>> pending_matches;
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// This vector contains all teams in the original starting order of the
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@@ -231,7 +231,7 @@ public:
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uint8_t flags);
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bool delete_tournament(const std::string& name);
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std::shared_ptr<Tournament::Team> team_for_serial_number(uint32_t serial_number) const;
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std::shared_ptr<Tournament::Team> team_for_account_id(uint32_t account_id) const;
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void link_client(std::shared_ptr<Client> c);
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void link_all_clients(std::shared_ptr<ServerState> s);
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