allow multiple licenses per account
This commit is contained in:
+13
-13
@@ -274,20 +274,20 @@
|
||||
// a full session log before submitting your report.
|
||||
"HideDownloadCommands": true,
|
||||
|
||||
// If this option is disabled, the server only allows users who have licenses
|
||||
// If this option is disabled, the server only allows users who have accounts
|
||||
// on the server to connect. If this is enabled, all users will be allowed to
|
||||
// connect even if they don't have licenses. When a user connects with an
|
||||
// connect even if they don't have accounts. When a user connects with an
|
||||
// unregistered license (serial number and access key combination, or username
|
||||
// and password combination on BB), a new license is created for them.
|
||||
// Licenses are addressed by serial numbers; on BB, the new license's serial
|
||||
// and password combination on BB), a new account is created for them.
|
||||
// Accounts are addressed by serial numbers; on BB, the new account's serial
|
||||
// number is a hash of the username.
|
||||
"AllowUnregisteredUsers": true,
|
||||
|
||||
// If this option is enabled and AllowUnregisteredUsers is enabled, the server
|
||||
// will use temporary licenses for the prototype versions (DC NTE, DC 11/2000,
|
||||
// GC NTE, and Ep3 NTE) instead of permanent licenses. In this case, you can
|
||||
// still manually create permanent licenses for NTE players.
|
||||
"UseTemporaryLicensesForPrototypes": true,
|
||||
// will use temporary accounts for the prototype versions (DC NTE, DC 11/2000,
|
||||
// GC NTE, and Ep3 NTE) instead of permanent accounts. In this case, you can
|
||||
// still manually create permanent accounts for NTE players.
|
||||
"UseTemporaryAccountsForPrototypes": true,
|
||||
|
||||
// If this option is enabled, PC NTE players will be allowed to connect. This
|
||||
// is the only version of the game that does not have any way to identify the
|
||||
@@ -298,7 +298,7 @@
|
||||
|
||||
// Whether to enable chat commands for all players. If this is true, all
|
||||
// players will be able to use chat commands as normal; if this is false, only
|
||||
// players with the ALWAYS_ENABLE_CHAT_COMMANDS license flag will be able to
|
||||
// players with the ALWAYS_ENABLE_CHAT_COMMANDS account flag will be able to
|
||||
// use chat commands.
|
||||
"EnableChatCommands": true,
|
||||
|
||||
@@ -466,10 +466,10 @@
|
||||
|
||||
// If this is enabled, all players will have infinite Meseta, effectively
|
||||
// making the jukebox and Pinz's Shop free. Otherwise, Meseta behaves as
|
||||
// defined below. Meseta rewards are tied to a player's license (and therefore
|
||||
// their serial number) and are stored server-side. Unlike other servers,
|
||||
// newserv forbids overdrafting Meseta; if this option is disabled and a
|
||||
// player spends Meseta they don't have, the player is disconnected.
|
||||
// defined below. Meseta rewards are tied to a player's account and are
|
||||
// stored server-side. Unlike other servers, newserv forbids overdrafting
|
||||
// Meseta; if this option is disabled and a player spends Meseta they don't
|
||||
// have, the player is disconnected.
|
||||
"Episode3InfiniteMeseta": false,
|
||||
// Meseta values for winning each tournament round. If a player defeats
|
||||
// another player in round 1, for example, they will earn 400 Meseta; if they
|
||||
|
||||
Reference in New Issue
Block a user