add enemy, object, and event tracking for persistence
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+15
-8
@@ -4629,9 +4629,9 @@ struct G_UseStarAtomizer_6x66 {
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parray<le_uint16_t, 4> target_client_ids;
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} __packed__;
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// 6x67: Trigger wave event
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// 6x67: Trigger set event
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struct G_TriggerWaveEvent_6x67 {
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struct G_TriggerSetEvent_6x67 {
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G_UnusedHeader header;
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le_uint32_t floor = 0;
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le_uint32_t event_id = 0; // NOT event index
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@@ -4773,7 +4773,12 @@ struct G_SyncSetFlagState_6x6E_Decompressed {
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// 6x6F: Set quest flags (used while loading into game)
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struct G_SetQuestFlags_6x6F {
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struct G_SetQuestFlagsV1_6x6F {
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G_UnusedHeader header;
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QuestFlagsV1 quest_flags;
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} __packed__;
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struct G_SetQuestFlagsV2V3V4_6x6F {
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G_UnusedHeader header;
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QuestFlags quest_flags;
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} __packed__;
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@@ -4988,12 +4993,14 @@ struct G_UpdateQuestFlag_V3_BB_6x75 : G_UpdateQuestFlag_DC_PC_6x75 {
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le_uint16_t unused = 0;
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} __packed__;
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// 6x76: Enemy killed
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// 6x76: Set entity flags
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// This command can only be used to set flags, since the game performs a bitwise
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// OR operation instead of a simple assignment.
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struct G_EnemyKilled_6x76 {
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G_EnemyIDHeader header;
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le_uint16_t unknown_a1 = 0;
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le_uint16_t unknown_a2 = 0; // Flags of some sort
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struct G_SetEntityFlags_6x76 {
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G_EnemyIDHeader header; // 1000-3FFF = enemy, 4000-FFFF = object
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le_uint16_t floor = 0;
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le_uint16_t flags = 0;
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} __packed__;
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// 6x77: Sync quest data
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