add enemy, object, and event tracking for persistence
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+4
-3
@@ -92,15 +92,15 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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uint32_t min_level;
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uint32_t max_level;
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// Item state
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// Game state
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std::array<uint32_t, 12> next_item_id_for_client;
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uint32_t next_game_item_id;
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std::vector<FloorItemManager> floor_item_managers;
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// Map state
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std::shared_ptr<const Map::RareEnemyRates> rare_enemy_rates;
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std::shared_ptr<Map> map;
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parray<le_uint32_t, 0x20> variations;
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std::unique_ptr<QuestFlags> quest_flags_known; // If null, ALL quest flags are known
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std::unique_ptr<QuestFlags> quest_flag_values;
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// Game config
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Version base_version;
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@@ -226,6 +226,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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static std::shared_ptr<Map> load_maps(
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const std::vector<std::string>& enemy_filenames,
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const std::vector<std::string>& object_filenames,
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const std::vector<std::string>& event_filenames,
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Version version,
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Episode episode,
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GameMode mode,
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