add enemy, object, and event tracking for persistence
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@@ -558,6 +558,13 @@ struct QuestFlags {
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}
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} __attribute__((packed));
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struct QuestFlagsV1 {
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parray<QuestFlagsForDifficulty, 3> data;
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QuestFlagsV1& operator=(const QuestFlags& other);
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operator QuestFlags() const;
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} __attribute__((packed));
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struct BattleRules {
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enum class TechDiskMode : uint8_t {
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ALLOW = 0,
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