fix area number for specialized box item drops
This commit is contained in:
+3
-3
@@ -80,8 +80,8 @@ private:
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bool are_rare_drops_allowed() const;
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uint8_t normalize_area_number(uint8_t area) const;
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ItemData on_monster_item_drop_with_norm_area(uint32_t enemy_type, uint8_t norm_area);
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ItemData on_box_item_drop_with_norm_area(uint8_t area_norm);
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ItemData on_monster_item_drop_with_area_norm(uint32_t enemy_type, uint8_t area_norm);
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ItemData on_box_item_drop_with_area_norm(uint8_t area_norm);
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uint32_t rand_int(uint64_t max);
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float rand_float_0_1_from_crypt();
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@@ -103,7 +103,7 @@ private:
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void set_item_unidentified_flag_if_not_challenge(ItemData& item) const;
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void set_tool_item_amount_to_1(ItemData& item) const;
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void generate_common_item_variances(uint32_t norm_area, ItemData& item);
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void generate_common_item_variances(uint32_t area_norm, ItemData& item);
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void generate_common_armor_slots_and_bonuses(ItemData& item);
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void generate_common_armor_slot_count(ItemData& item);
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void generate_common_armor_or_shield_type_and_variances(char area_norm, ItemData& item);
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