fix area number for specialized box item drops

This commit is contained in:
Martin Michelsen
2023-11-21 11:38:24 -08:00
parent 267c2ca00b
commit 35aa6fba01
2 changed files with 38 additions and 38 deletions
+3 -3
View File
@@ -80,8 +80,8 @@ private:
bool are_rare_drops_allowed() const;
uint8_t normalize_area_number(uint8_t area) const;
ItemData on_monster_item_drop_with_norm_area(uint32_t enemy_type, uint8_t norm_area);
ItemData on_box_item_drop_with_norm_area(uint8_t area_norm);
ItemData on_monster_item_drop_with_area_norm(uint32_t enemy_type, uint8_t area_norm);
ItemData on_box_item_drop_with_area_norm(uint8_t area_norm);
uint32_t rand_int(uint64_t max);
float rand_float_0_1_from_crypt();
@@ -103,7 +103,7 @@ private:
void set_item_unidentified_flag_if_not_challenge(ItemData& item) const;
void set_tool_item_amount_to_1(ItemData& item) const;
void generate_common_item_variances(uint32_t norm_area, ItemData& item);
void generate_common_item_variances(uint32_t area_norm, ItemData& item);
void generate_common_armor_slots_and_bonuses(ItemData& item);
void generate_common_armor_slot_count(ItemData& item);
void generate_common_armor_or_shield_type_and_variances(char area_norm, ItemData& item);