use quest extended rules if present
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@@ -418,7 +418,7 @@ Some commands only work on the game server and not on the proxy server. The chat
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* Episode 3 commands (game server only)
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* `$spec`: Toggles the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they will be sent back to the lobby.
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* `$inftime`: Toggles infinite-time mode. Must be used before starting a battle. If infinite-time mode is enabled, the overall and per-phase time limits will be disabled regardless of the values chosen during battle setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
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* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Sets override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides.
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* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Sets override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
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* `$stat <what>`: Shows a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
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* `$surrender`: Causes your team to immediately lose the current battle.
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* `$saverec <name>`: Saves the recording of the last battle.
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