From 37153fae79a36a23752715f3c26ebc9aaa0f675d Mon Sep 17 00:00:00 2001 From: Martin Michelsen Date: Mon, 28 Nov 2022 00:13:05 -0800 Subject: [PATCH] update readme --- README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 050c09b3..8f76cf21 100644 --- a/README.md +++ b/README.md @@ -30,8 +30,7 @@ With that said, I offer no guarantees on how or when this project will advance. Current known issues / missing features / things to do: - Support disconnect hooks to clean up state, like if a client disconnects during quest loading or during a trade window execution. -- Episode 3 battles are implemented but not well-tested. -- Card auctions could be supported without too much effort, though; only the EF command needs to be implemented. +- Episode 3 battles are implemented but are not well-tested. - PSOBB is not well-tested and likely will disconnect or misbehave when clients try to use unimplemented features. - Enemy indexes also desync slightly in most games, often in later areas, leading to incorrect EXP values being given for killed enemies. - Fix some edge cases on the BB proxy server (e.g. make sure Change Ship does the right thing, which is not the same as what it should do on V2/V3). @@ -56,15 +55,15 @@ newserv supports several versions of PSO. Specifically: | GameCube Ep1&2 Trial | Untested (2) | Untested (2) | Untested (2) | Untested (2) | | GameCube Ep1&2 | Supported | Supported | Supported | Supported | | GameCube Ep1&2 Plus | Supported | Supported | Supported | Supported | -| GameCube Ep3 Trial | Supported | Supported | Partial (3) | Supported | -| GameCube Ep3 | Supported | Supported | Partial (3) | Supported | +| GameCube Ep3 Trial | Supported | Supported | Supported (3) | Supported | +| GameCube Ep3 | Supported | Supported | Supported (3) | Supported | | XBOX Ep1&2 | Untested (4) | Untested (4) | Untested (4) | Untested (4) | | Blue Burst | Supported | Supported | Partial (5) | Supported | *Notes:* 1. *DC support has only been tested with the US versions of PSO DC. Other versions probably don't work, but will be easy to add. Please submit a GitHub issue if you have a non-US DC version, and can provide a log from a connection attempt.* 2. *This version only supports the modem adapter, which Dolphin does not currently emulate, so it's difficult to test.* -3. *Episode 3 players can download quests, join lobbies, create and join games, and trade cards. CARD battles are implemented but not well-tested. Tournaments and View Battle are not implemented.* +3. *Episode 3 players can download quests, join lobbies, create and join games, trade cards, and participate in card auctions. CARD battles are also implemented but are not well-tested. Spectator teams and tournaments are not implemented.* 4. *newserv's implementation of PSOX is based on disassembly of the client executable; it has never been tested with a real client and most likely doesn't work.* 5. *Some basic features are not implemented in Blue Burst games, so the games are not very playable. A lot of work has to be done to get BB games to a playable state.* 6. *Support for PSO Dreamcast Trial Edition is very incomplete and probably never will be complete. This is really just exploring a curiosity that sheds some light on early network engineering done by Sega, not an actual attempt at supporting this version of the game.*