implement quest unlock flags
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@@ -4626,7 +4626,7 @@ struct G_SyncFlagState_6x6E_Decompressed {
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struct G_SetQuestFlags_6x6F {
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G_UnusedHeader header;
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parray<parray<uint8_t, 0x80>, 4> quest_flags_by_difficulty;
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QuestFlags quest_flags;
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} __packed__;
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// 6x70: Sync player disp data and inventory (used while loading into game)
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