implement quest unlock flags
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+46
-46
@@ -686,59 +686,59 @@ size_t PlayerBank::find_item(uint32_t item_id) {
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BattleRules::BattleRules(const JSON& json) {
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static const JSON empty_list = JSON::list();
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this->tech_disk_mode = json.get_enum("tech_disk_mode", this->tech_disk_mode);
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this->weapon_and_armor_mode = json.get_enum("weapon_and_armor_mode", this->weapon_and_armor_mode);
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this->mag_mode = json.get_enum("mag_mode", this->mag_mode);
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this->tool_mode = json.get_enum("tool_mode", this->tool_mode);
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this->trap_mode = json.get_enum("trap_mode", this->trap_mode);
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this->unused_F817 = json.get_int("unused_F817", this->unused_F817);
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this->respawn_mode = json.get_int("respawn_mode", this->respawn_mode);
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this->replace_char = json.get_int("replace_char", this->replace_char);
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this->drop_weapon = json.get_int("drop_weapon", this->drop_weapon);
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this->is_teams = json.get_int("is_teams", this->is_teams);
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this->hide_target_reticle = json.get_int("hide_target_reticle", this->hide_target_reticle);
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this->meseta_mode = json.get_enum("meseta_mode", this->meseta_mode);
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this->death_level_up = json.get_int("death_level_up", this->death_level_up);
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const JSON& trap_counts_json = json.get("trap_counts", empty_list);
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this->tech_disk_mode = json.get_enum("TechDiskMode", this->tech_disk_mode);
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this->weapon_and_armor_mode = json.get_enum("WeaponAndArmorMode", this->weapon_and_armor_mode);
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this->mag_mode = json.get_enum("MagMode", this->mag_mode);
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this->tool_mode = json.get_enum("ToolMode", this->tool_mode);
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this->trap_mode = json.get_enum("TrapMode", this->trap_mode);
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this->unused_F817 = json.get_int("UnusedF817", this->unused_F817);
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this->respawn_mode = json.get_int("RespawnMode", this->respawn_mode);
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this->replace_char = json.get_int("ReplaceChar", this->replace_char);
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this->drop_weapon = json.get_int("DropWeapon", this->drop_weapon);
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this->is_teams = json.get_int("IsTeams", this->is_teams);
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this->hide_target_reticle = json.get_int("HideTargetReticle", this->hide_target_reticle);
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this->meseta_mode = json.get_enum("MesetaMode", this->meseta_mode);
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this->death_level_up = json.get_int("DeathLevelUp", this->death_level_up);
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const JSON& trap_counts_json = json.get("TrapCounts", empty_list);
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for (size_t z = 0; z < trap_counts_json.size(); z++) {
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this->trap_counts[z] = trap_counts_json.at(z).as_int();
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}
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this->enable_sonar = json.get_int("enable_sonar", this->enable_sonar);
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this->sonar_count = json.get_int("sonar_count", this->sonar_count);
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this->forbid_scape_dolls = json.get_int("forbid_scape_dolls", this->forbid_scape_dolls);
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this->lives = json.get_int("lives", this->lives);
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this->max_tech_level = json.get_int("max_tech_level", this->max_tech_level);
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this->char_level = json.get_int("char_level", this->char_level);
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this->time_limit = json.get_int("time_limit", this->time_limit);
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this->death_tech_level_up = json.get_int("death_tech_level_up", this->death_tech_level_up);
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this->box_drop_area = json.get_int("box_drop_area", this->box_drop_area);
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this->enable_sonar = json.get_int("EnableSonar", this->enable_sonar);
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this->sonar_count = json.get_int("SonarCount", this->sonar_count);
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this->forbid_scape_dolls = json.get_int("ForbidScapeDolls", this->forbid_scape_dolls);
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this->lives = json.get_int("Lives", this->lives);
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this->max_tech_level = json.get_int("MaxTechLevel", this->max_tech_level);
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this->char_level = json.get_int("CharLevel", this->char_level);
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this->time_limit = json.get_int("TimeLimit", this->time_limit);
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this->death_tech_level_up = json.get_int("DeathTechLevelUp", this->death_tech_level_up);
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this->box_drop_area = json.get_int("BoxDropArea", this->box_drop_area);
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}
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JSON BattleRules::json() const {
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return JSON::dict({
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{"tech_disk_mode", this->tech_disk_mode},
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{"weapon_and_armor_mode", this->weapon_and_armor_mode},
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{"mag_mode", this->mag_mode},
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{"tool_mode", this->tool_mode},
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{"trap_mode", this->trap_mode},
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{"unused_F817", this->unused_F817},
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{"respawn_mode", this->respawn_mode},
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{"replace_char", this->replace_char},
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{"drop_weapon", this->drop_weapon},
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{"is_teams", this->is_teams},
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{"hide_target_reticle", this->hide_target_reticle},
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{"meseta_mode", this->meseta_mode},
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{"death_level_up", this->death_level_up},
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{"trap_counts", JSON::list({this->trap_counts[0], this->trap_counts[1], this->trap_counts[2], this->trap_counts[3]})},
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{"enable_sonar", this->enable_sonar},
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{"sonar_count", this->sonar_count},
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{"forbid_scape_dolls", this->forbid_scape_dolls},
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{"lives", this->lives.load()},
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{"max_tech_level", this->max_tech_level.load()},
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{"char_level", this->char_level.load()},
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{"time_limit", this->time_limit.load()},
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{"death_tech_level_up", this->death_tech_level_up.load()},
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{"box_drop_area", this->box_drop_area.load()},
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{"TechDiskMode", this->tech_disk_mode},
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{"WeaponAndArmorMode", this->weapon_and_armor_mode},
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{"MagMode", this->mag_mode},
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{"ToolMode", this->tool_mode},
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{"TrapMode", this->trap_mode},
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{"UnusedF817", this->unused_F817},
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{"RespawnMode", this->respawn_mode},
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{"ReplaceChar", this->replace_char},
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{"DropWeapon", this->drop_weapon},
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{"IsTeams", this->is_teams},
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{"HideTargetReticle", this->hide_target_reticle},
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{"MesetaMode", this->meseta_mode},
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{"DeathLevelUp", this->death_level_up},
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{"TrapCounts", JSON::list({this->trap_counts[0], this->trap_counts[1], this->trap_counts[2], this->trap_counts[3]})},
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{"EnableSonar", this->enable_sonar},
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{"SonarCount", this->sonar_count},
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{"ForbidScapeDolls", this->forbid_scape_dolls},
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{"Lives", this->lives.load()},
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{"MaxTechLevel", this->max_tech_level.load()},
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{"CharLevel", this->char_level.load()},
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{"TimeLimit", this->time_limit.load()},
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{"DeathTechLevelUp", this->death_tech_level_up.load()},
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{"BoxDropArea", this->box_drop_area.load()},
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});
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}
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