add AccurateKillCount patch
This commit is contained in:
@@ -0,0 +1,42 @@
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.meta name="Kill count fix"
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.meta description="Fixes client-side\nkill counts when\nmultiple enemies are\nkilled on the same\nframe"
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.meta hide_from_patches_menu
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.versions 3OJ2 3OJ3 3OJ4 3OJ5 3OE0 3OE1 3OE2 3OP0
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entry_ptr:
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reloc0:
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.offsetof start
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start:
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.include WriteCodeBlocksGC
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.data <VERS 0x8012D2D4 0x8012D518 0x8012D550 0x8012D4B0 0x8012D578 0x8012D578 0x8012D4C0 0x8012D698>
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.deltaof TItemWeapon_SealedJSword_count_kill, TItemWeapon_SealedJSword_count_kill_end
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.address <VERS 0x8012D2D4 0x8012D518 0x8012D550 0x8012D4B0 0x8012D578 0x8012D578 0x8012D4C0 0x8012D698>
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TItemWeapon_SealedJSword_count_kill: # [std] (TItemWeapon_SealedJSword* this @ r3) -> void
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lwz r4, [r3 + 0xF0] # r4 = this->owner_player
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lha r5, [r4 + 0x11A] # r5 = this->owner_player->num_kills_since_map_load
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lha r6, [r3 + 0x1F8] # r6 = this->last_owner_player_kill_count
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lhz r7, [r3 + 0xE8] # r7 = this->kill_count
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cmp r6, r5
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bge TItemWeapon_SealedJSword_count_kill_skip_update
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lwz r8, [r3 + 0xDC]
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andi. r8, r8, 0x100
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beq TItemWeapon_SealedJSword_count_kill_skip_incr # if (!(flags & 0x100)) don't incr kill count
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sub r8, r5, r6
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add r7, r7, r8
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sth [r3 + 0xE8], r7
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TItemWeapon_SealedJSword_count_kill_skip_incr:
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sth [r3 + 0x1F8], r5
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TItemWeapon_SealedJSword_count_kill_skip_update:
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cmplwi r7, 23000
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blt TItemWeapon_SealedJSword_count_kill_skip_set_flag
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lwz r8, [r3 + 0xDC]
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ori r8, r8, 0x200
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stw [r3 + 0xDC], r8
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TItemWeapon_SealedJSword_count_kill_skip_set_flag:
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blr
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TItemWeapon_SealedJSword_count_kill_end:
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.data 0x00000000
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.data 0x00000000
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@@ -0,0 +1,36 @@
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.meta name="Kill count fix"
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.meta description="Fixes client-side\nkill counts when\nmultiple enemies are\nkilled on the same\nframe"
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.meta hide_from_patches_menu
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.versions 4OJB 4OJD 4OJU 4OED 4OEU 4OPD 4OPU
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entry_ptr:
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reloc0:
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.offsetof start
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start:
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.include WriteCodeBlocksXB
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.data <VERS 0x00197610 0x001977A0 0x00197920 0x00197880 0x00197810 0x001978A0 0x00197840>
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.deltaof TItemWeapon_SealedJSword_count_kill, TItemWeapon_SealedJSword_count_kill_end
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.address <VERS 0x00197610 0x001977A0 0x00197920 0x00197880 0x00197810 0x001978A0 0x00197840>
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TItemWeapon_SealedJSword_count_kill:
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mov eax, [ecx + 0xF0]
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movsx eax, word [eax + 0x11A]
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movsx edx, word [ecx + 0x1F8]
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sub edx, eax
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jge TItemWeapon_SealedJSword_count_kill_skip_update
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test dword [ecx + 0xDC], 0x100
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jz TItemWeapon_SealedJSword_count_kill_skip_incr
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sub [ecx + 0xE8], dx
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TItemWeapon_SealedJSword_count_kill_skip_incr:
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mov [ecx + 0x1F8], ax
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TItemWeapon_SealedJSword_count_kill_skip_update:
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cmp word [ecx + 0xE8], 23000
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jb TItemWeapon_SealedJSword_count_kill_skip_set_flag
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or dword [ecx + 0xDC], 0x200
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TItemWeapon_SealedJSword_count_kill_skip_set_flag:
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ret
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TItemWeapon_SealedJSword_count_kill_end:
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.data 0x00000000
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.data 0x00000000
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@@ -0,0 +1,86 @@
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.meta name="Kill count fix"
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.meta description="Fixes client-side\nkill counts when\nmultiple enemies are\nkilled on the same\nframe"
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.meta hide_from_patches_menu
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entry_ptr:
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reloc0:
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.offsetof start
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start:
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.include WriteCodeBlocksBB
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.data 0x005E32C8
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.deltaof TItemUnitUnsealable_count_kill, TItemUnitUnsealable_count_kill_end
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.address 0x005E32C8
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TItemUnitUnsealable_count_kill: # [std] (TItemUnitUnsealable* this @ ecx) -> void
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mov eax, [ecx + 0xF8]
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movsx eax, word [eax + 0x11A] # eax = this->owner_player->num_kills_since_map_load
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movsx edx, word [ecx + 0x1E4] # edx = this->last_owner_player_kill_count
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sub edx, eax # edx = this->last_owner_player_kill_count - this->owner_player->num_kills_since_map_load (edx should be 0 or negative)
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jge TItemUnitUnsealable_count_kill_skip_update
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test dword [ecx + 0xDC], 0x100
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jz TItemUnitUnsealable_count_kill_skip_incr # if (!(this->flags & 0x100)) don't incr kill count
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sub [ecx + 0xE8], dx # this->kill_count -= edx
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TItemUnitUnsealable_count_kill_skip_incr:
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mov [ecx + 0x1E4], ax # this->last_owner_player_kill_count = this->owner_player->num_kills_since_map_load
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TItemUnitUnsealable_count_kill_skip_update:
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cmp word [ecx + 0xE8], 20000
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jb TItemUnitUnsealable_count_kill_skip_set_flag
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or dword [ecx + 0xDC], 0x200
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TItemUnitUnsealable_count_kill_skip_set_flag:
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jmp 0x005E2C34
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TItemUnitUnsealable_count_kill_end:
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.data 0x005F3EFC
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.deltaof TItemWeapon_LameDArgent_count_kill, TItemWeapon_LameDArgent_count_kill_end
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.address 0x005F3EFC
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TItemWeapon_LameDArgent_count_kill:
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mov eax, [ecx + 0xF8]
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movsx eax, word [eax + 0x11A]
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movsx edx, word [ecx + 0x240]
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sub edx, eax
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jge TItemWeapon_LameDArgent_count_kill_skip_update
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test dword [ecx + 0xDC], 0x100
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jz TItemWeapon_LameDArgent_count_kill_skip_incr
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sub [ecx + 0xE8], dx
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TItemWeapon_LameDArgent_count_kill_skip_incr:
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mov [ecx + 0x240], ax
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TItemWeapon_LameDArgent_count_kill_skip_update:
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cmp word [ecx + 0xE8], 10000
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jb TItemWeapon_LameDArgent_count_kill_skip_set_flag
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or dword [ecx + 0xDC], 0x200
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TItemWeapon_LameDArgent_count_kill_skip_set_flag:
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ret
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TItemWeapon_LameDArgent_count_kill_end:
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.data 0x005FCA74
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.deltaof TItemWeapon_SealedJSword_count_kill, TItemWeapon_SealedJSword_count_kill_end
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.address 0x005FCA74
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TItemWeapon_SealedJSword_count_kill:
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mov eax, [ecx + 0xF8]
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movsx eax, word [eax + 0x11A]
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movsx edx, word [ecx + 0x240]
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sub edx, eax
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jge TItemWeapon_SealedJSword_count_kill_skip_update
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test dword [ecx + 0xDC], 0x100
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jz TItemWeapon_SealedJSword_count_kill_skip_incr
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sub [ecx + 0xE8], dx
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TItemWeapon_SealedJSword_count_kill_skip_incr:
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mov [ecx + 0x240], ax
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TItemWeapon_SealedJSword_count_kill_skip_update:
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cmp word [ecx + 0xE8], 23000
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jb TItemWeapon_SealedJSword_count_kill_skip_set_flag
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or dword [ecx + 0xDC], 0x200
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TItemWeapon_SealedJSword_count_kill_skip_set_flag:
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ret
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TItemWeapon_SealedJSword_count_kill_end:
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.data 0x00000000
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.data 0x00000000
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@@ -826,12 +826,21 @@
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// Client functions listed here are always enabled as auto patches for BB
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// clients. For example, you can add "StackLimits" here if you've edited the
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// StackLimits patch and the ItemStackLimits field in this file, and want the
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// limits to take effect on BB clients.
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// limits to take effect on BB clients. If a client connects using a client
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// version that isn't compatible with one of these patches, the client will
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// be disconnected.
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"BBRequiredPatches": [
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// You will probably want to uncomment the following line if you want to
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// use items that were unreleased on the original Sega servers.
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// "ClearUnreleasedItemList",
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],
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// Client functions listed here are automatically sent to all clients. If a
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// client connects using a client version that isn't compatible with some of
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// these patches, the incompatible patches are skipped and the client is
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// allowed to connect. This option applies to all PSO versions, not only BB.
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"AutoPatches": [
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// "AccurateKillCount",
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],
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// Whether to retain server drop tables when game leaders change. The client
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// reloads its drop tables when the leader joins a game or returns to Pioneer
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