fix team member count updates
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+7
-15
@@ -3488,32 +3488,24 @@ struct C_ChangeTeamMemberPrivilegeLevel_BB_11EA {
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le_uint32_t guild_card_number = 0;
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} __packed_ws__(C_ChangeTeamMemberPrivilegeLevel_BB_11EA, 4);
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// 12EA (S->C): Team membership information
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// 12EA (S->C): Update team membership
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// This updates the client's view of its system file.
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struct S_TeamMembershipInformation_BB_12EA {
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struct S_UpdateTeamMembership_BB_12EA {
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// If skip_update_system_file is not zero, the client ignores the command.
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// It's not clear why this field exists.
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le_uint32_t skip_update_system_file = 0;
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PSOBBBaseTeamMembership membership;
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} __packed_ws__(S_TeamMembershipInformation_BB_12EA, 0x38);
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} __packed_ws__(S_UpdateTeamMembership_BB_12EA, 0x38);
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// 13EA: Team info for lobby players
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// header.flag specifies the number of entries.
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struct S_TeamInfoForPlayer_BB_13EA_15EA_Entry {
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// The client uses the first four of these to determine if the player is in a
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// team or not - if they are all zero, the player is not in a team.
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/* 0000 */ le_uint32_t guild_card_number = 0;
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/* 0004 */ le_uint32_t team_id = 0;
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/* 0008 */ le_uint32_t reward_flags = 0;
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/* 000C */ le_uint32_t unknown_a6 = 0;
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/* 0010 */ uint8_t privilege_level = 0;
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/* 0011 */ uint8_t team_member_count = 0;
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/* 0012 */ uint8_t unknown_a8 = 0;
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/* 0013 */ uint8_t unknown_a9 = 0;
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/* 0014 */ pstring<TextEncoding::UTF16_ALWAYS_MARKED, 0x10> team_name;
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/* 0034 */ le_uint32_t guild_card_number2 = 0;
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// The client uses the first four fields of the membership to determine if
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// the player is in a team: if any are nonzero, the player is in a team.
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/* 0000 */ PSOBBBaseTeamMembership membership;
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/* 0034 */ le_uint32_t guild_card_number = 0;
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/* 0038 */ le_uint32_t lobby_client_id = 0;
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/* 003C */ pstring<TextEncoding::UTF16_ALWAYS_MARKED, 0x10> player_name;
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/* 005C */ parray<le_uint16_t, 0x20 * 0x20> flag_data;
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