implement save file decryption/encryption
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@@ -23,9 +23,10 @@ public:
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// (is_ep2 ? "l" : ""),
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// char_for_difficulty(difficulty), // One of "nhvu"
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// section_id);
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// For GC, use be_uint16_t/be_uint32_t; for other platforms use le variants
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template <typename U16T, typename U32T>
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template <bool IsBigEndian>
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struct Table {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
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// This data structure uses index probability tables in multiple places. An
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// index probability table is a table where each entry holds the probability
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// that that entry's index is used. For example, if the armor slot count
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@@ -240,10 +241,7 @@ public:
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CommonItemSet(std::shared_ptr<const std::string> data);
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using BETable = Table<be_uint16_t, be_uint32_t>;
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using LETable = Table<le_uint16_t, le_uint32_t>;
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const BETable& get_table(
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const Table<true>& get_table(
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Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const;
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private:
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