fix BB play_time handling with long char names
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@@ -13,6 +13,7 @@
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#include "ItemData.hh"
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#include "LevelTable.hh"
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#include "Text.hh"
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#include "Version.hh"
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extern FileContentsCache player_files_cache;
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@@ -135,7 +136,7 @@ struct PlayerDispDataDCPCV3 {
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/* 74 */ parray<uint8_t, 0x48> config;
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/* BC */ parray<uint8_t, 0x14> technique_levels_v1;
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/* D0 */
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void enforce_v2_limits();
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void enforce_lobby_join_limits(GameVersion target_version);
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PlayerDispDataBB to_bb() const;
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} __attribute__((packed));
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@@ -161,7 +162,7 @@ struct PlayerDispDataBB {
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/* 017C */ parray<uint8_t, 0x14> technique_levels_v1;
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/* 0190 */
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inline void enforce_v2_limits() {}
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void enforce_lobby_join_limits(GameVersion target_version);
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PlayerDispDataDCPCV3 to_dcpcv3() const;
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PlayerDispDataBBPreview to_preview() const;
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void apply_preview(const PlayerDispDataBBPreview&);
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