make spectator joining more robust
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@@ -166,6 +166,7 @@ public:
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void move_phase_before();
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void set_player_deck_valid(uint8_t client_id);
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void setup_and_start_battle();
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G_SetStateFlags_GC_Ep3_6xB4x03 prepare_6xB4x03() const;
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void update_battle_state_flags_and_send_6xB4x03_if_needed(
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bool always_send = false);
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bool update_registration_phase();
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