hide section ID for empty persistent games
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@@ -206,7 +206,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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std::shared_ptr<ServerState> require_server_state() const;
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std::shared_ptr<ChallengeParameters> require_challenge_params() const;
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void create_item_creator(Version logic_version = Version::UNKNOWN);
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uint8_t effective_section_id() const;
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uint8_t effective_section_id() const; // Returns 0xFF if not assigned (e.g. empty persistent game)
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uint16_t quest_version_flags() const;
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uint8_t client_extension_flags() const;
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void load_maps();
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