hide section ID for empty persistent games

This commit is contained in:
Martin Michelsen
2025-10-11 17:35:48 -07:00
parent 41026fbd93
commit 3c32a66064
7 changed files with 53 additions and 39 deletions
+1 -1
View File
@@ -206,7 +206,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
std::shared_ptr<ServerState> require_server_state() const;
std::shared_ptr<ChallengeParameters> require_challenge_params() const;
void create_item_creator(Version logic_version = Version::UNKNOWN);
uint8_t effective_section_id() const;
uint8_t effective_section_id() const; // Returns 0xFF if not assigned (e.g. empty persistent game)
uint16_t quest_version_flags() const;
uint8_t client_extension_flags() const;
void load_maps();