name Root structures appropriately

This commit is contained in:
Martin Michelsen
2026-06-14 10:03:51 -07:00
parent 629e2bb4cd
commit 3cdb5e91a8
6 changed files with 13 additions and 13 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
{
// This file specifies how non-rare items should be generated. For details on how each field works, see the comments
// in CommonItemSet::Table::OffsetsT (in CommonItemSet.hh).
// in CommonItemSet::Table::RootT (in CommonItemSet.hh).
// Each scenario has defaults which are automatically propagated from the previous scenario unless overridden. The
// order of precedence is:
// - If the section ID is not Viridia, the defaults are from the same episode, game mode, and difficulty, but