document the CARD lobby battle table commands
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@@ -105,6 +105,8 @@ struct Client {
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int64_t preferred_lobby_id; // <0 = no preference
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ClientGameData game_data;
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std::unique_ptr<struct event, void(*)(struct event*)> save_game_data_event;
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int16_t card_battle_table_number;
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uint8_t card_battle_table_seat_number;
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// Miscellaneous (used by chat commands)
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uint32_t next_exp_value; // next EXP value to give
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