document the CARD lobby battle table commands
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@@ -264,6 +264,7 @@ void send_ep3_map_list(
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std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l);
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void send_ep3_map_data(
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std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l, uint32_t map_id);
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void send_ep3_card_battle_table_state(std::shared_ptr<Lobby> l, uint16_t table_number);
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// Pass mask_key = 0 to unmask the command
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void set_mask_for_ep3_game_command(void* vdata, size_t size, uint8_t mask_key);
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