fix BB bank withdraw conditions
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@@ -5487,11 +5487,11 @@ struct G_WordSelectDuringBattle_GC_Ep3_6xBD {
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struct G_BankAction_BB_6xBD {
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G_UnusedHeader header;
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le_uint32_t item_id = 0; // 0xFFFFFFFF = meseta; anything else = item
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le_uint32_t item_id = 0;
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le_uint32_t meseta_amount = 0;
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uint8_t action = 0; // 0 = deposit, 1 = take, 3 = done (close bank window)
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uint8_t item_amount = 0;
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le_uint16_t unused2 = 0;
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le_uint16_t item_index = 0; // 0xFFFF = meseta
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} __packed__;
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// 6xBE: Sound chat (Episode 3; not Trial Edition)
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@@ -486,22 +486,10 @@ void PlayerBank::add_item(const ItemData& item) {
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this->num_items++;
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}
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ItemData PlayerBank::remove_item(uint32_t item_id, uint32_t amount) {
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ItemData ret;
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if (item_id == 0xFFFFFFFF) {
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if (amount > this->meseta) {
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throw out_of_range("player does not have enough meseta");
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}
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ret.data1[0] = 0x04;
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ret.data2d = amount;
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this->meseta -= amount;
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return ret;
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}
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size_t index = this->find_item(item_id);
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ItemData PlayerBank::remove_item_by_index(size_t index, uint32_t amount) {
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auto& bank_item = this->items[index];
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ItemData ret;
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if (amount && (bank_item.data.stack_size() > 1) && (amount < bank_item.data.data1[5])) {
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ret = bank_item.data;
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ret.data1[5] = amount;
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@@ -97,7 +97,7 @@ struct PlayerBank {
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/* 12C8 */
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void add_item(const ItemData& item);
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ItemData remove_item(uint32_t item_id, uint32_t amount);
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ItemData remove_item_by_index(size_t index, uint32_t amount);
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size_t find_item(uint32_t item_id);
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} __attribute__((packed));
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@@ -1480,7 +1480,7 @@ static void on_ep3_private_word_select_bb_bank_action(shared_ptr<Client> c, uint
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}
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} else if (cmd.action == 1) { // Take
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if (cmd.item_id == 0xFFFFFFFF) { // Take Meseta
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if (cmd.item_index == 0xFFFF) { // Take Meseta
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if (cmd.meseta_amount > p->bank.meseta) {
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l->log.info("Player %hu attempted to withdraw %" PRIu32 " Meseta from the bank, but has only %" PRIu32 " Meseta in the bank",
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c->lobby_client_id, cmd.meseta_amount.load(), p->bank.meseta.load());
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@@ -1495,14 +1495,14 @@ static void on_ep3_private_word_select_bb_bank_action(shared_ptr<Client> c, uint
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}
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} else { // Take item
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auto item = p->bank.remove_item(cmd.item_id, cmd.item_amount);
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auto item = p->bank.remove_item_by_index(cmd.item_index, cmd.item_amount);
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item.id = l->generate_item_id(c->lobby_client_id);
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p->add_item(item);
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send_create_inventory_item(c, item);
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string name = s->item_name_index->describe_item(Version::BB_V4, item);
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l->log.info("Player %hu withdrew item %08" PRIX32 " (x%hhu) (%s) from the bank",
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c->lobby_client_id, cmd.item_id.load(), cmd.item_amount, name.c_str());
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c->lobby_client_id, item.id.load(), cmd.item_amount, name.c_str());
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c->game_data.character()->print_inventory(stderr, c->version(), s->item_name_index);
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}
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+1
-1
@@ -215,7 +215,7 @@ TeamIndex::Reward::Reward(uint32_t menu_item_id, const JSON& def_json)
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} catch (const out_of_range&) {
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}
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try {
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this->reward_item = ItemData::from_data(def_json.get_string("RewardItem"));
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this->reward_item = ItemData::from_data(parse_data_string(def_json.get_string("RewardItem")));
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} catch (const out_of_range&) {
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}
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}
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