Fixing code style
Cleaning up this code.
This commit is contained in:
+2
-4
@@ -1127,13 +1127,11 @@ static void server_command_drop(shared_ptr<ServerState>s, shared_ptr<Lobby> l,
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shared_ptr<Client> c, const std::u16string&) {
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shared_ptr<Client> c, const std::u16string&) {
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check_is_game(l, true);
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check_is_game(l, true);
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check_is_leader(l, c);
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check_is_leader(l, c);
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if (s->drops_enabled == true)
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if (s->drops_enabled == true) {
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{
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send_text_message(c, u"Drops disabled.");
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send_text_message(c, u"Drops disabled.");
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s->drops_enabled = false;
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s->drops_enabled = false;
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}
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}
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else
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else {
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{
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send_text_message(c, u"Drops enabled.");
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send_text_message(c, u"Drops enabled.");
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s->drops_enabled = true;
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s->drops_enabled = true;
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}
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}
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@@ -989,7 +989,7 @@ static bool drop_item(
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return true;
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return true;
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}
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}
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static void on_enemy_drop_item_request(shared_ptr<ServerState>s,
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static void on_enemy_drop_item_request(shared_ptr<ServerState> s,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const string& data) {
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if (!l->is_game()) {
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if (!l->is_game()) {
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