fix telepipe desync during BB joinable quest load
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+1
-1
@@ -2048,7 +2048,7 @@ void send_join_game(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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S_JoinGame_BB_64 cmd;
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size_t player_count = populate_v3_cmd(cmd);
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cmd.solo_mode = (l->mode == GameMode::SOLO) ? 1 : 0;
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cmd.unused2 = 0;
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cmd.is_in_quest = !!l->quest;
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send_command_t(c, 0x64, player_count, cmd);
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break;
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}
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