use battle rule names in ItemRestrictions
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+17
-21
@@ -17,35 +17,31 @@ struct ItemDropSub {
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class ItemCreator {
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public:
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struct Restrictions {
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// Note: The original code has a uint8_t enable_item_restrictions here; we
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// omit it because the caller can just pass a null pointer for this struct.
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// Note: The original code has many more fields in this structure; we only
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// include those which are used by the item creator. This structure is
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// probably actually the battle rules structure in the original game, but
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// many rules apply only client-side and newserv doesn't have to care about
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// their effects, so we omit those fields. The NORMAL and NORMAL2 modes
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// behave identically from the item creator's perspective, but may actually
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// mean "keep equipment" vs. "reset equipment" on the client side.
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// Note: In the original code, this is actually the battle rules structure.
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// We omit some fields here because the item creator doesn't need them.
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enum class TechDiskMode {
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NORMAL = 0,
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FORBID_ALL = 1,
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ON = 0,
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OFF = 1,
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LIMIT_LEVEL = 2,
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};
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enum class WeaponAndArmorMode {
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NORMAL = 0,
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NORMAL2 = 1,
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FORBID_ALL = 2,
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FORBID_RARES = 3,
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// Note: These names match the value names in TPlyPKEditor
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ALL_ON = 0,
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ONLY_PICKING = 1,
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ALL_OFF = 2,
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NO_RARE = 3,
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};
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enum class ToolMode {
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NORMAL = 0,
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NORMAL2 = 1,
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FORBID_ALL = 2,
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// Note: These names match the value names in TPlyPKEditor
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ALL_ON = 0,
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ONLY_PICKING = 1,
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ALL_OFF = 2,
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};
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enum class MesetaDropMode {
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NORMAL = 0,
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FORBID_ALL = 1,
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UNKNOWN = 2,
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// Note: These names match the value names in TPlyPKEditor
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ON = 0,
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OFF = 1,
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ONLY_PICKING = 2,
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};
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TechDiskMode tech_disk_mode;
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WeaponAndArmorMode weapon_and_armor_mode;
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