fix incorrect next item IDs in synthesized 6x6D commands

This commit is contained in:
Martin Michelsen
2023-12-31 21:26:31 -08:00
parent f479f586cb
commit 40dcbb77ad
5 changed files with 43 additions and 34 deletions
+1
View File
@@ -1136,6 +1136,7 @@ static void on_change_floor_6x1F(shared_ptr<Client> c, uint8_t command, uint8_t
if (c->config.check_flag(Client::Flag::LOADING)) {
c->config.clear_flag(Client::Flag::LOADING);
send_resume_game(c->require_lobby(), c);
c->require_lobby()->assign_inventory_and_bank_item_ids(c, true);
}
} else {