fix incorrect next item IDs in synthesized 6x6D commands
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@@ -1136,6 +1136,7 @@ static void on_change_floor_6x1F(shared_ptr<Client> c, uint8_t command, uint8_t
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if (c->config.check_flag(Client::Flag::LOADING)) {
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c->config.clear_flag(Client::Flag::LOADING);
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send_resume_game(c->require_lobby(), c);
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c->require_lobby()->assign_inventory_and_bank_item_ids(c, true);
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}
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} else {
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