don't double-clear destroyed entity set during quest load
This commit is contained in:
+2
-1
@@ -72,7 +72,8 @@ void Lobby::create_item_creator() {
|
||||
(this->mode == GameMode::SOLO) ? GameMode::NORMAL : this->mode,
|
||||
this->difficulty,
|
||||
this->section_id,
|
||||
this->random_seed));
|
||||
this->random_seed,
|
||||
this->quest ? this->quest->battle_rules : nullptr));
|
||||
}
|
||||
|
||||
void Lobby::create_ep3_server() {
|
||||
|
||||
Reference in New Issue
Block a user