don't double-clear destroyed entity set during quest load

This commit is contained in:
Martin Michelsen
2023-10-30 15:27:08 -07:00
parent 14e6111448
commit 4158f4a42a
2 changed files with 10 additions and 8 deletions
+2 -1
View File
@@ -72,7 +72,8 @@ void Lobby::create_item_creator() {
(this->mode == GameMode::SOLO) ? GameMode::NORMAL : this->mode,
this->difficulty,
this->section_id,
this->random_seed));
this->random_seed,
this->quest ? this->quest->battle_rules : nullptr));
}
void Lobby::create_ep3_server() {