implement card auctions
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+5
-1
@@ -25,7 +25,11 @@ ServerState::ServerState()
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episode_3_send_function_call_enabled(false),
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catch_handler_exceptions(true),
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ep3_behavior_flags(0),
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run_shell_behavior(RunShellBehavior::DEFAULT), next_lobby_id(1),
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run_shell_behavior(RunShellBehavior::DEFAULT),
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ep3_card_auction_points(0),
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ep3_card_auction_min_size(0),
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ep3_card_auction_max_size(0),
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next_lobby_id(1),
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pre_lobby_event(0),
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ep3_menu_song(-1) {
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vector<shared_ptr<Lobby>> non_v1_only_lobbies;
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