document 6xB4x4B command
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@@ -27,8 +27,8 @@ void DeckEntry::clear() {
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this->team_id = 0xFFFFFFFF;
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this->god_whim_flag = 3;
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this->unused1 = 0;
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this->unused2 = 0;
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this->unused3 = 0;
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this->player_level = 0;
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this->unused2.clear(0);
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this->card_ids.clear(0xFFFF);
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}
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@@ -31,8 +31,8 @@ struct DeckEntry {
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// always sets this to 3, and it's not clear why this even exists.
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uint8_t god_whim_flag;
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uint8_t unused1;
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le_uint16_t unused2;
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be_uint16_t unused3;
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le_uint16_t player_level;
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parray<uint8_t, 2> unused2;
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DeckEntry();
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void clear();
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