document Change Name option
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@@ -116,8 +116,11 @@ struct PlayerVisualConfig {
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/* 18 */ le_uint32_t name_color = 0xFFFFFFFF; // ARGB
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/* 1C */ uint8_t extra_model = 0;
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/* 1D */ parray<uint8_t, 0x0F> unused;
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// See compute_name_color_checksum for details on how this is computed. This
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// field is ignored on V3.
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// See compute_name_color_checksum for details on how this is computed. If the
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// value is incorrect, V1 and V2 will ignore the name_color field and use the
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// default color instead. This field is ignored on GC; on BB (and presumably
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// Xbox), if this has a nonzero value, the "Change Name" option appears in the
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// character selection menu.
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/* 2C */ le_uint32_t name_color_checksum = 0;
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/* 30 */ uint8_t section_id = 0;
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/* 31 */ uint8_t char_class = 0;
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