autogenerate ep3 map list, so new maps can be dropped in easily
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+6
-3
@@ -206,10 +206,13 @@ void send_shop(std::shared_ptr<Client> c, uint8_t shop_type);
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void send_level_up(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c);
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void send_give_experience(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c,
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uint32_t amount);
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void send_ep3_card_list_update(std::shared_ptr<Client> c);
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void send_ep3_card_list_update(
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std::shared_ptr<ServerState> s, std::shared_ptr<Client> c);
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void send_ep3_rank_update(std::shared_ptr<Client> c);
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void send_ep3_map_list(std::shared_ptr<Lobby> l);
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void send_ep3_map_data(std::shared_ptr<Lobby> l, uint32_t map_id);
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void send_ep3_map_list(
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std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l);
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void send_ep3_map_data(
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std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l, uint32_t map_id);
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enum class QuestFileType {
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ONLINE = 0,
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