autogenerate ep3 map list, so new maps can be dropped in easily

This commit is contained in:
Martin Michelsen
2022-05-18 23:58:04 -07:00
parent 37348dc98e
commit 43723887bb
10 changed files with 269 additions and 39 deletions
+6 -3
View File
@@ -206,10 +206,13 @@ void send_shop(std::shared_ptr<Client> c, uint8_t shop_type);
void send_level_up(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c);
void send_give_experience(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c,
uint32_t amount);
void send_ep3_card_list_update(std::shared_ptr<Client> c);
void send_ep3_card_list_update(
std::shared_ptr<ServerState> s, std::shared_ptr<Client> c);
void send_ep3_rank_update(std::shared_ptr<Client> c);
void send_ep3_map_list(std::shared_ptr<Lobby> l);
void send_ep3_map_data(std::shared_ptr<Lobby> l, uint32_t map_id);
void send_ep3_map_list(
std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l);
void send_ep3_map_data(
std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l, uint32_t map_id);
enum class QuestFileType {
ONLINE = 0,