prevent players from joining game when quest menu is open
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@@ -2105,14 +2105,11 @@ struct S_QuestMenuEntry_BB_A2_A4 {
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// A9 (C->S): Quest menu closed (canceled)
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// Internal name: SndQuestEnd
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// No arguments
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// This command is sent when the in-game quest menu (A2) is closed. When the
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// This command is sent when the in-game quest menu (A2) is closed. This is used
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// by the server to unlock the game if the players don't select a quest, since
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// players are forbidden from joining while the quest menu is open. When the
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// download quest menu is closed, either by downloading a quest or canceling,
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// the client sends A0 instead. The existence of the A0 response on the download
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// case makes sense, because the client may not be in a lobby and the server may
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// need to send another menu or redirect the client. But for the online quest
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// menu, the client is already in a game and can move normally after canceling
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// the quest menu, so it's not obvious why A9 is needed at all. newserv (and
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// probably all other private servers) ignores it.
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// the client sends A0 instead.
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// Curiously, PSO GC sends uninitialized data in header.flag.
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// AA (C->S): Send quest statistic (V3/BB)
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