rename ep3 game command handlers
This commit is contained in:
+23
-23
@@ -190,29 +190,29 @@ public:
|
||||
bool always_send = false);
|
||||
bool update_registration_phase();
|
||||
void on_server_data_input(const std::string& data);
|
||||
void handle_6xB3x0B_mulligan_hand(const std::string& data);
|
||||
void handle_6xB3x0C_end_mulligan_phase(const std::string& data);
|
||||
void handle_6xB3x0D_end_non_action_phase(const std::string& data);
|
||||
void handle_6xB3x0E_discard_card_from_hand(const std::string& data);
|
||||
void handle_6xB3x0F_set_card_from_hand(const std::string& data);
|
||||
void handle_6xB3x10_move_fc_to_location(const std::string& data);
|
||||
void handle_6xB3x11_enqueue_attack_or_defense(const std::string& data);
|
||||
void handle_6xB3x12_end_attack_list(const std::string& data);
|
||||
void handle_6xB3x13_update_map_during_setup(const std::string& data);
|
||||
void handle_6xB3x14_update_deck_during_setup(const std::string& data);
|
||||
void handle_6xB3x15_unused_hard_reset_server_state(const std::string& data);
|
||||
void handle_6xB3x1B_update_player_name(const std::string& data);
|
||||
void handle_6xB3x1D_start_battle(const std::string& data);
|
||||
void handle_6xB3x21_end_battle(const std::string& data);
|
||||
void handle_6xB3x28_end_defense_list(const std::string& data);
|
||||
void handle_6xB3x2B_ignored(const std::string&);
|
||||
void handle_6xB3x34_subtract_ally_atk_points(const std::string& data);
|
||||
void handle_6xB3x37_client_ready_to_advance_from_starter_roll_phase(const std::string& data);
|
||||
void handle_6xB3x3A_ignored(const std::string& data);
|
||||
void handle_6xB3x40_map_list_request(const std::string& data);
|
||||
void handle_6xB3x41_map_request(const std::string& data);
|
||||
void handle_6xB3x48_end_turn(const std::string& data);
|
||||
void handle_6xB3x49_card_counts(const std::string& data);
|
||||
void handle_CAx0B_mulligan_hand(const std::string& data);
|
||||
void handle_CAx0C_end_mulligan_phase(const std::string& data);
|
||||
void handle_CAx0D_end_non_action_phase(const std::string& data);
|
||||
void handle_CAx0E_discard_card_from_hand(const std::string& data);
|
||||
void handle_CAx0F_set_card_from_hand(const std::string& data);
|
||||
void handle_CAx10_move_fc_to_location(const std::string& data);
|
||||
void handle_CAx11_enqueue_attack_or_defense(const std::string& data);
|
||||
void handle_CAx12_end_attack_list(const std::string& data);
|
||||
void handle_CAx13_update_map_during_setup(const std::string& data);
|
||||
void handle_CAx14_update_deck_during_setup(const std::string& data);
|
||||
void handle_CAx15_unused_hard_reset_server_state(const std::string& data);
|
||||
void handle_CAx1B_update_player_name(const std::string& data);
|
||||
void handle_CAx1D_start_battle(const std::string& data);
|
||||
void handle_CAx21_end_battle(const std::string& data);
|
||||
void handle_CAx28_end_defense_list(const std::string& data);
|
||||
void handle_CAx2B_ignored(const std::string&);
|
||||
void handle_CAx34_subtract_ally_atk_points(const std::string& data);
|
||||
void handle_CAx37_client_ready_to_advance_from_starter_roll_phase(const std::string& data);
|
||||
void handle_CAx3A_ignored(const std::string& data);
|
||||
void handle_CAx40_map_list_request(const std::string& data);
|
||||
void handle_CAx41_map_request(const std::string& data);
|
||||
void handle_CAx48_end_turn(const std::string& data);
|
||||
void handle_CAx49_card_counts(const std::string& data);
|
||||
void compute_losing_team_id_and_add_winner_flags(uint32_t flags);
|
||||
uint32_t get_team_exp(uint8_t team_id) const;
|
||||
uint32_t send_6xB4x06_if_card_ref_invalid(
|
||||
|
||||
Reference in New Issue
Block a user