implement 6xD1 command for BB challenge mode
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+2
-4
@@ -296,10 +296,8 @@ void send_drop_item(std::shared_ptr<ServerState> s, Channel& ch, const ItemData&
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bool from_enemy, uint8_t floor, float x, float z, uint16_t request_id);
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void send_drop_item(std::shared_ptr<Lobby> l, const ItemData& item,
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bool from_enemy, uint8_t floor, float x, float z, uint16_t request_id);
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void send_drop_stacked_item(std::shared_ptr<ServerState> s, Channel& ch, const ItemData& item,
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uint8_t floor, float x, float z);
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void send_drop_stacked_item(std::shared_ptr<Lobby> l, const ItemData& item,
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uint8_t floor, float x, float z);
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void send_drop_stacked_item(std::shared_ptr<ServerState> s, Channel& ch, const ItemData& item, uint8_t floor, float x, float z);
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void send_drop_stacked_item(std::shared_ptr<Lobby> l, const ItemData& item, uint8_t floor, float x, float z);
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void send_pick_up_item(std::shared_ptr<Client> c, uint32_t id, uint8_t floor);
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void send_create_inventory_item(std::shared_ptr<Client> c, const ItemData& item);
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void send_destroy_item(std::shared_ptr<Client> c, uint32_t item_id, uint32_t amount);
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