use new phosg JSON interface
This commit is contained in:
+42
-23
@@ -163,58 +163,58 @@
|
||||
// Specify which kinds of logging you want to be enabled. This allows you to
|
||||
// make the terminal more or less noisy when players are connected, so you can
|
||||
// see only the log messages you care about. The log levels are, in decreasing
|
||||
// order of verbosity, "debug", "info", "warning", "error", and "disabled".
|
||||
// order of verbosity, "DEBUG", "INFO", "WARNING", "ERROR", and "DISABLED".
|
||||
"LogLevels": {
|
||||
// AX messages are messages sent to the terminal with the $ax command.
|
||||
"AXMessages": "info",
|
||||
"AXMessages": "INFO",
|
||||
// Channel exceptions are messages about clients disconnecting unexpectedly,
|
||||
// or other unexpected network-level events.
|
||||
"ChannelExceptions": "info",
|
||||
"ChannelExceptions": "INFO",
|
||||
// Client messages describe events that are specific to a single client's
|
||||
// connection or game state.
|
||||
"Clients": "info",
|
||||
"Clients": "INFO",
|
||||
// Command data messages show the raw data for all commands sent and
|
||||
// received, on both the game server and proxy server. If stderr is a
|
||||
// terminal, these messages are colored as well; green is for commands sent
|
||||
// by the client, yellow is for commands sent by newserv, and red is for
|
||||
// commands sent by the remote server (for proxy server sessions).
|
||||
"CommandData": "info",
|
||||
// commands sent by the remote server (in proxy server sessions).
|
||||
"CommandData": "INFO",
|
||||
// Config messages describe server-wide events, and generally only occur
|
||||
// during the startup procedure.
|
||||
"Config": "info",
|
||||
"Config": "INFO",
|
||||
// DNS server messages describe erroneous queries that the DNS server does
|
||||
// not respond to. Normal DNS queries do not generate any log messages.
|
||||
"DNSServer": "info",
|
||||
"DNSServer": "INFO",
|
||||
// Function compiler messages describe PowerPC function call assembly
|
||||
// events, which generally only occur during startup.
|
||||
"FunctionCompiler": "info",
|
||||
"FunctionCompiler": "INFO",
|
||||
// IP stack simulator messages describe clients connecting and disconnecting
|
||||
// via the IP stack interface, and errors that occur at the simulated
|
||||
// network level within the simulator. This log is fairly verbose at the
|
||||
// info level, so by default we suppress those messages.
|
||||
"IPStackSimulator": "warning",
|
||||
"IPStackSimulator": "WARNING",
|
||||
// License manager messages describe the creation of new license files.
|
||||
"LicenseManager": "info",
|
||||
"LicenseManager": "INFO",
|
||||
// Lobby messages describe creation and deletion of lobbies and games, as
|
||||
// well as item tracking events within games.
|
||||
"Lobbies": "info",
|
||||
"Lobbies": "INFO",
|
||||
// Patch file index messages describe finding and preloading the patch files
|
||||
// available for download to BB and PC clients.
|
||||
"PatchFileIndex": "info",
|
||||
"PatchFileIndex": "INFO",
|
||||
// Player data messages describe the loading and saving of player and
|
||||
// account data files.
|
||||
"PlayerData": "info",
|
||||
"PlayerData": "INFO",
|
||||
// Proxy server messages describe clients connecting and disconnecting from
|
||||
// the proxy server, as well as events that occur in each session.
|
||||
"ProxyServer": "info",
|
||||
"ProxyServer": "INFO",
|
||||
// Replay messages are generated when replaying a session log (usually
|
||||
// during functional testing).
|
||||
"Replay": "info",
|
||||
"Replay": "INFO",
|
||||
// Game server messages describe clients connecting and disconnecting from
|
||||
// the game server.
|
||||
"GameServer": "info",
|
||||
"GameServer": "INFO",
|
||||
// Static game data messages describe the loading of any kind of game data.
|
||||
"StaticGameData": "info",
|
||||
"StaticGameData": "INFO",
|
||||
},
|
||||
|
||||
// By default, the server only allows users who are registered in the license
|
||||
@@ -315,13 +315,32 @@
|
||||
// enter an auction, the auctioned cards are drawn with replacement from the
|
||||
// distribution specified here.
|
||||
"CardAuctionPoints": 30,
|
||||
"CardAuctionSize": [2, 4],
|
||||
"CardAuctionSize": [6, 8],
|
||||
"CardAuctionPool": {
|
||||
// "CardName": [RelativeFrequency, MinPrice]
|
||||
"Red Sword": [500, 8],
|
||||
"Hildeblue": [400, 10],
|
||||
"Grants": [300, 15],
|
||||
"Megid": [700, 6],
|
||||
"Beat+": [500, 4],
|
||||
"Berserk+": [800, 7],
|
||||
"Biboo": [500, 6],
|
||||
"Chaos Bringer": [900, 3],
|
||||
"Charity+": [800, 4],
|
||||
"Counter+": [800, 9],
|
||||
"Dark Flow": [600, 11],
|
||||
"Dolmolm": [500, 8],
|
||||
"Egg Rappy": [800, 2],
|
||||
"Epsilon": [300, 7],
|
||||
"Gather+": [800, 8],
|
||||
"Gibbles+": [700, 6],
|
||||
"Grants": [200, 4],
|
||||
"Hallo Rappy+": [800, 3],
|
||||
"Heart of Poumn": [600, 5],
|
||||
"Heaven Punisher": [500, 6],
|
||||
"Lavis Cannon": [400, 7],
|
||||
"Piety": [800, 5],
|
||||
"Rag Rappy+": [800, 2],
|
||||
"Rich+": [700, 2],
|
||||
"Snail Pace": [900, 3],
|
||||
"Striker of Chao": [500, 5],
|
||||
"Thread+": [800, 8],
|
||||
},
|
||||
|
||||
// Quest category configuration. See README.md for information on how quest
|
||||
|
||||
Reference in New Issue
Block a user