support qedit names in quest assembler; add Ep3 NTE quest opcodes
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+9
-1
@@ -80,9 +80,17 @@ struct PSOQuestHeaderBB {
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/* 0398 */
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} __packed_ws__(PSOQuestHeaderBB, 0x398);
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void check_opcode_definitions();
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Episode episode_for_quest_episode_number(uint8_t episode_number);
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std::string disassemble_quest_script(const void* data, size_t size, Version version, uint8_t override_language = 0xFF, bool reassembly_mode = false);
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std::string disassemble_quest_script(
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const void* data,
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size_t size,
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Version version,
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uint8_t override_language = 0xFF,
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bool reassembly_mode = false,
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bool use_qedit_names = false);
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std::string assemble_quest_script(const std::string& text, const std::string& include_directory);
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Episode find_quest_episode_from_script(const void* data, size_t size, Version version);
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