use enums for difficulty and language; fix enemy state aliases; closes #694
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@@ -128,7 +128,7 @@ shared_ptr<Client> GameServer::create_client(shared_ptr<GameServerSocket> listen
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this->io_context,
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make_unique<asio::ip::tcp::socket>(std::move(client_sock)),
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listen_sock->version,
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1,
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Language::ENGLISH,
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"",
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phosg::TerminalFormat::FG_YELLOW,
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phosg::TerminalFormat::FG_GREEN);
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