use enums for difficulty and language; fix enemy state aliases; closes #694
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-2
@@ -22,7 +22,7 @@ public:
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std::shared_ptr<const ItemData::StackLimits> stack_limits,
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Episode episode,
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GameMode mode,
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uint8_t difficulty,
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Difficulty difficulty,
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uint8_t section_id,
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std::shared_ptr<RandomGenerator> rand_crypt,
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std::shared_ptr<const BattleRules> restrictions = nullptr);
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@@ -61,7 +61,7 @@ private:
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std::shared_ptr<const ItemData::StackLimits> stack_limits;
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Episode episode;
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GameMode mode;
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uint8_t difficulty;
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Difficulty difficulty;
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uint8_t section_id;
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std::shared_ptr<const RareItemSet> rare_item_set;
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std::shared_ptr<const ArmorRandomSet> armor_random_set;
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