use enums for difficulty and language; fix enemy state aliases; closes #694
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@@ -119,7 +119,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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uint8_t override_section_id = 0xFF;
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Episode episode = Episode::NONE;
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GameMode mode = GameMode::NORMAL;
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uint8_t difficulty = 0; // 0-3
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Difficulty difficulty = Difficulty::NORMAL;
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float base_exp_multiplier = 1.0f;
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float exp_share_multiplier = 0.5f;
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float challenge_exp_multiplier = 1.0f;
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