use enums for difficulty and language; fix enemy state aliases; closes #694
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+11
-5
@@ -872,7 +872,13 @@ static asio::awaitable<HandlerResult> SC_6x60_6xA2(shared_ptr<Client> c, Channel
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G_SpecializableItemDropRequest_6xA2 cmd = normalize_drop_request(msg.data.data(), msg.data.size());
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auto rec = reconcile_drop_request_with_map(
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c, cmd, c->proxy_session->lobby_episode, c->proxy_session->lobby_event, c->proxy_session->map_state, false);
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c,
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cmd,
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c->proxy_session->lobby_episode,
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c->proxy_session->lobby_difficulty,
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c->proxy_session->lobby_event,
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c->proxy_session->map_state,
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false);
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ItemCreator::DropResult res;
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if (rec.obj_st) {
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@@ -1509,7 +1515,7 @@ static asio::awaitable<HandlerResult> S_65_67_68_EB(shared_ptr<Client> c, Channe
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c->proxy_session->is_in_game = false;
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c->proxy_session->is_in_quest = false;
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c->floor = 0x0F;
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c->proxy_session->lobby_difficulty = 0;
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c->proxy_session->lobby_difficulty = Difficulty::NORMAL;
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c->proxy_session->lobby_section_id = 0;
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c->proxy_session->lobby_mode = GameMode::NORMAL;
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c->proxy_session->lobby_episode = Episode::EP1;
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@@ -1682,7 +1688,7 @@ static asio::awaitable<HandlerResult> S_64(shared_ptr<Client> c, Channel::Messag
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} else {
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c->proxy_session->lobby_event = 0;
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c->proxy_session->lobby_difficulty = 0;
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c->proxy_session->lobby_difficulty = Difficulty::NORMAL;
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c->proxy_session->lobby_section_id = c->character_file()->disp.visual.section_id;
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c->proxy_session->lobby_mode = GameMode::NORMAL;
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c->proxy_session->lobby_random_seed = phosg::random_object<uint32_t>();
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@@ -1758,7 +1764,7 @@ static asio::awaitable<HandlerResult> S_E8(shared_ptr<Client> c, Channel::Messag
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c->proxy_session->is_in_game = true;
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c->proxy_session->is_in_quest = false;
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c->proxy_session->lobby_event = cmd.event;
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c->proxy_session->lobby_difficulty = 0;
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c->proxy_session->lobby_difficulty = Difficulty::NORMAL;
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c->proxy_session->lobby_section_id = cmd.section_id;
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c->proxy_session->lobby_mode = GameMode::NORMAL;
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c->proxy_session->lobby_random_seed = 0;
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@@ -1848,7 +1854,7 @@ static asio::awaitable<HandlerResult> C_98(shared_ptr<Client> c, Channel::Messag
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c->proxy_session->is_in_game = false;
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c->proxy_session->is_in_quest = false;
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c->proxy_session->lobby_event = 0;
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c->proxy_session->lobby_difficulty = 0;
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c->proxy_session->lobby_difficulty = Difficulty::NORMAL;
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c->proxy_session->lobby_section_id = 0;
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c->proxy_session->lobby_episode = Episode::EP1;
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c->proxy_session->lobby_mode = GameMode::NORMAL;
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