use enums for difficulty and language; fix enemy state aliases; closes #694
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@@ -31,7 +31,7 @@ void ProxySession::set_drop_mode(
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s->rare_item_set(version, nullptr),
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s->armor_random_set,
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s->tool_random_set,
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s->weapon_random_sets.at(this->lobby_difficulty),
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s->weapon_random_set(this->lobby_difficulty),
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s->tekker_adjustment_set,
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s->item_parameter_table(version),
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s->item_stack_limits(version),
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